Our deepest game set - spin random teams and seasons, draft real player-seasons, guess the stat line, and chase the highest fantasy score across six modes.
Pick a mode, build the roster, chase the leaderboard.
Every NFL game starts with a constrained board and turns it into a roster-building challenge. Daily boards are one-and-done; unlimited modes let you keep practicing.
Same setup for everyone. One attempt. Public leaderboard.
Unlimited
Practice any time
Spin, draft, and replay the modes without burning a daily attempt.
Scores
Saved to your profile
Signed-in runs feed your history, personal bests, and leaderboard rank.
NFL game modes
Choose your format
Each card explains the roster rules, scoring setup, and what makes the mode different.
Daily Challenge
One official board is drawn every day and shared by everyone - the same teams, seasons, and spins for the whole community, so the leaderboard is a true apples-to-apples race. You get a single attempt, and the game type itself rotates day to day.
Spin a random team and season, draft one of its players into an open lineup slot, and repeat until the lineup is full. Stuck with a weak board? Use a re-spin.
A live CPU snake draft. Pick your draft slot, then take the best available whenever you are on the clock as the order snakes back and forth each round.
Lineup
9 slots - QB · RB · RB · WR · WR · TE · FLEX · K · DST
A classic guess-the-line game. Pick Normal or Ball Knowledge, get a qualified starter, and read their season from the stats shown. The closer your guesses land, the more you score.
Modes
Normal (re-spin) or Ball Knowledge (no re-spin)
Players
Qualified starters - minimum games and playing time
Spin to draft a full nine-man roster, then hit the trade deadline: flag your weak spots and spin new teams to upgrade them. Combined production projects to a season record.
Lineup
QB · RB · RB · WR · WR · TE · TE · K · DEF
Scoring
Whole roster's combined full-season PPR → projected record
What a bad, good, and great score looks like for every position, in both scoring systems.
AvoidOKGoodGreatElite
Fantasy points
Cumulative full-season scoring. You stack entire player-seasons, so totals climb into the hundreds (or thousands) and reward volume plus durability across a whole year.
Production (prod)
Powers Ultimate Team. Production is scaled to a per-game basis and projected into a win-loss record, so the numbers are smaller. Read it as how good a player is per game, with availability prorating the total.
Fantasy scoring
Full-season PPR fantasy points
Classic PPR. Combined full-season totals across your roster, so a healthy, high-volume season is king.
1 team spin
1 season spin
QB
Sweet spot ~350
<250
Avoid
250-300
Good
300+
Great
RB / WR
Aim similar to QB; a touch lower is fine since you start several.
<250
Avoid
250-300
Good
300+
Great
TE
<200
Avoid
200-250
Good
250+
Great
K
<125
Avoid
125+
Great
DST
<110
Avoid
110+
Great
Ultimate production (prod)
Per-game prod, chasing 17-0
Production scaled per game. Coaches swing hardest here: fewer games, far more weight.
2 trades, 3 team spins
Holding is fine, only trade if you want to
You can send both trades to one team (pull players from a single squad)
Coach
Volatile, avoid negatives at all costs.
negative
Avoid
1-10
OK
10-20
Good
20+
Elite
QB
Sweet spot ~33
<28
Avoid
28-33
Good
33-38
Great
38+
Elite
RB / WR
Sweet spot ~30
<25
Avoid
25-30
Good
30-35
Great
35+
Elite
TE
Sweet spot ~25
<22
Avoid
22-27
Good
28+
Great
K
Sweet spot 15
<12
Avoid
12-15
Good
15+
Great
DST
<10
Avoid
10-15
Good
15+
Great
How coaches score. Coach and manager scores blend career pedigree and accomplishments up to that season, with that season's record factored in slightly. Same idea across every sport.
Stat Guesser scoring
Guess-the-line, 3 guesses per player
A classic guess-the-line game. You get a qualified starter and read their season from the stats shown. The closer you land on each total or average, the more points you bank.
NormalRe-spin allowed
Rolls qualified starters (minimum games and playing time). Stumped on a player you do not know? Use your re-spin.
Ball KnowledgeNo re-spin
Same guess-the-line format with no re-spin. Every player you are dealt counts, so it comes down to pure recall.
Per player
3 stat guesses
Guess type
Season totals or per-game averages
Closeness
More points the closer you land
Bullseye
Auto +25 on an exact hit
In Ultimate, swing on the unknowns
Not sure on a player? Take the shot anyway, you can always trade them away later. Was it Etienne in '23 or '24 that went off? Take the risk.
In Fantasy, save your spins
You get an extra team spin and season spin. Try to hold them for the end to chase a late upgrade, unless you genuinely cannot find a good pick early.