Pick a mode, build the roster, chase the leaderboard.
Every MLB game starts with a constrained board and turns it into a roster-building challenge. Daily boards are one-and-done; unlimited modes let you keep practicing.
Same setup for everyone. One attempt. Public leaderboard.
Unlimited
Practice any time
Spin, draft, and replay the modes without burning a daily attempt.
Scores
Saved to your profile
Signed-in runs feed your history, personal bests, and leaderboard rank.
MLB game modes
Choose your format
Each card explains the roster rules, scoring setup, and what makes the mode different.
Daily Challenge
One official board is drawn every day and shared by everyone - the same teams, seasons, and spins for the whole community, so the leaderboard is a true apples-to-apples race. You get a single attempt, and the game type itself rotates day to day.
Spin a random team and season, draft one of its players into an open slot, and keep going until the lineup is full. Two pitchers and a full set of bats make up a complete roster.
A classic guess-the-line game. Pick Normal or Ball Knowledge, get a qualified starter, and read their season from the stats shown. The closer your guesses land, the more you score.
Modes
Normal (re-spin) or Ball Knowledge (no re-spin)
Players
Qualified starters - minimum games and playing time
Draft an ace starter to anchor the staff plus a full position-player lineup, then work a deep trade deadline - MLB gets more trades and more spins than the other sports.
What a bad, good, and great score looks like for every position, in both scoring systems.
AvoidOKGoodGreatElite
Fantasy points
Cumulative full-season scoring. You stack entire player-seasons, so totals climb into the hundreds (or thousands) and reward volume plus durability across a whole year.
Production (prod)
Powers Ultimate Team. Production is scaled to a per-game basis and projected into a win-loss record, so the numbers are smaller. Read it as how good a player is per game, with availability prorating the total.
Fantasy scoring
Full-season fantasy points
Combined full-season points across bats and arms. Pitchers run on a higher scale than hitters.
1 team spin
1 season spin
Hitters
250 is about moderate.
<250
Avoid
251-350
Good
351+
Great
Pitchers
Scaled higher, arms rack up more (low cutoff approximate).
<300
Avoid
301-425
Good
426+
Great
Ultimate production (prod)
Per-game prod, chasing 162-0
Per-game production for bats, arms, and your manager. MLB gets the deepest trade window.
3 trades, 4 team spins
Holding is fine, only trade if you want to
You can send all trades to one team (pull up to 3 from a single squad)
Hitters
13 is the high end of average.
0-14
OK
15-19
Good
20-24
Great
25+
Elite
Pitchers
Scaled a bit higher.
0-20
Avoid
20-30
OK
30+
Great
Manager
negative
Avoid
0-2.5
OK
2.6-5
Good
5.1+
Great
How coaches score. Coach and manager scores blend career pedigree and accomplishments up to that season, with that season's record factored in slightly. Same idea across every sport.
Stat Guesser scoring
Guess-the-line, 3 guesses per player
A classic guess-the-line game. You get a qualified starter and read their season from the stats shown. The closer you land on each total or average, the more points you bank.
NormalRe-spin allowed
Rolls qualified starters (minimum games and playing time). Stumped on a player you do not know? Use your re-spin.
Ball KnowledgeNo re-spin
Same guess-the-line format with no re-spin. Every player you are dealt counts, so it comes down to pure recall.
Per player
3 stat guesses
Guess type
Season totals or per-game averages
Closeness
More points the closer you land
Bullseye
Auto +25 on an exact hit
In Ultimate, swing on the unknowns
Not sure on a player? Take the shot anyway, you can always trade them away later. Was it Etienne in '23 or '24 that went off? Take the risk.
In Fantasy, save your spins
You get an extra team spin and season spin. Try to hold them for the end to chase a late upgrade, unless you genuinely cannot find a good pick early.